Essential Computer Graphics Techniques for Modeling, Animating, and Rendering Biomolecules and Cells

A Guide for the Scientist and Artist

Book Description






The book helps readers develop fundamental skills in the field of biomedical illustrations with a training approach based on step-by-step tutorials with a practical approach. Medical/scientific illustration mainly belongs to professionals in the art field or scientists trying to create artistic visualization. There is not a merging between the two, even if the demand is high. This leads to accurate scientific images with no appeal (or trivial mistakes), or appealing CSI-like images with huge scientific mistakes. This gives the fundamentals to the scientist so they can apply CG techniques that give a more scientific approach creating mistake-free images.



Key Features

This book provides a reference where none exist.

- Without overwhelming the reader with software details it teaches basic principles to give readers to fundamentals to create. 

- Demonstrates professional artistic tools used by scientists to create better images for their work.

- Coverage of lighting and rendering geared specifically for scientific work that is toturoal based with a practical approach.

- Included are chapter tutorials, key terms and end of chapter references for Art and Scientific References for each chapter

Table of contents


  • CHAPTER 1 ■ Preface 

  • CHAPTER 2 ■ Introduction 

  • CHAPTER 3 ■ Foundations 

  • CHAPTER 4 ■ Modeling and Lighting 

  • CHAPTER 5 ■ Scene Setup 

  • CHAPTER 6 ■ Rendering 

  • CHAPTER 7 ■ Animation 

  • CHAPTER 8 ■ Final Look 

  • CHAPTER 9 ■ Professional Practices

SUpport Material

link here

Publisher Links

paperback              https://www.routledge.com/9780367780319

hardback                 https://www.routledge.com/9781498799218

ebook                       https://www.routledge.com/9781498799225

support material    https://www.routledge.com/9780367780319

DOI                            https://doi.org/10.1201/b21533

Bibliographic Information

cite as : Luciano, G. (2019). Essential Computer Graphics Techniques for Modeling, Animating, and Rendering Biomolecules and Cells: A Guide for the Scientist and Artist (1st ed.). A K Peters/CRC Press. https://doi.org/10.1201/b21533
- John Smith